End of Year Team Building: Part II

Show simple item record

dc.contributor.author Bellows, Scott
dc.date.accessioned 2016-03-21T11:52:39Z
dc.date.available 2016-03-21T11:52:39Z
dc.date.issued 2015
dc.identifier.uri http://erepo.usiu.ac.ke/11732/2261
dc.description An article on the Business Daily Newspaper by Professor Scott serves as the Director of the New Economy Venture Accelerator (NEVA) and Chair of the Faculty Senate at the United States International University-Africa, en_US
dc.description.abstract Mbugua struggled during long staff meetings as well as strategic planning retreats to keep his employees engaged and interested in discussions. He felt that the yield from staff members did not exceed the costs of holding meetings and retreats if employee boredom blocked meaningful progress. Inasmuch, we continue last week’s discussion on end of year team building that highlighted four components during a team retreat. The first two discussed encompassed team cohesiveness and team learning. The remaining two sections involve icebreakers and team appreciation all while remembering that team building fosters and molds teams to hold the norms that you, as their executive, desire them to behave around. Icebreakers essentially warm up the group before longer less-interactive sessions. Icebreakers usually generate excitement, movement, or rowdy talking. Psychologically, the human brain is not designed to pay attention to monotony. So icebreakers serve to jolt participants’ minds to listen, lessen boredom, or refocus a team towards greater participation. If blessed with plentiful outdoor space, you could divide your team into two, place a rope down the middle of a playing field, and require participants to do life size renditions of paper, rock, scissors whereby teams all display a unified decision at once, such as “rock”, and the losing team must run to a safe area before getting tagged by the winning side. Alternatively, place several rope circles on the ground or folded tarps and require different sub-teams to stand on or in the space. Gradually tighten the space so that team members must hold on and lift each other to all fit within the shrinking area. If they step outside the space, that team loses. If indoors, you might consider the animal game where every participant chooses an animal and creature symbol representing that animal. If someone chooses a giraffe, as an example, then their symbol might be their hand in the air to symbolize the long neck of the animal. Then, someone starts off the game by doing their symbol first and then they must look at another participant and do their symbol. Any mistake in the order of their own symbol followed by the other person’s symbol, or mistake in the symbol, means they are out of the game. Teams laugh consistently at their mistakes as it proves difficult to remember everyone’s representative animal selection. If forming a new team with new employees, then the name and symbol game may prove appropriate. Place members into a circle. Start off as the leader and say your name and a symbol, like perhaps a soldiers salute. Then all participants must say your name and simultaneously salute. Then the next person in the circle must say your name and symbol and then say their own name and symbol followed by the whole group repeating the latest person’s name and symbol, which might be a jump into the air. Then the game proceeds to the third member and continues through the whole team. Latter participants have it more difficult since they must remember everyone’s name and symbol reciting them in order before stating their own name and created symbol. Research shows repetition helps reinforce memory and name recognition helps a team psychologically form faster. en_US
dc.publisher Business Daily en_US
dc.subject Team Building en_US
dc.title End of Year Team Building: Part II en_US
dc.type Article en_US

Files in this item

This item appears in the following Collection(s)

Show simple item record

Search Repository


My Account